There are no checkpoints, which players may be accustomed to from games like Trials, so starting again means starting again from the beginning of the level. I made the jump eventually by realizing you can land on different layers of rails only to fail later down the line anyway, but the adrenaline from smashing the combos keeps you trying again and again. ![]() The placement of one of the cars right on the edge of the track where you would jump from makes timing crucial, and I failed repeatedly and miserably. A level I failed on the most is one later in the Horror segment of the game - you have to grind some roller-coaster rails hanging precariously over a burning floor, timing it perfectly to jump from rail to rail while avoiding the cars still on the track and get to the other side again. Where early stages don't offer much in the way of difficulty, later stages up the ante by putting obstacles in your way or breaks in the path. This isn't nearly as easy as it looks in later levels. OlliOlli 2 relies on near perfect button control in order to successfully pull off some of the longest combos. Within the first hour, I already had some favorite tunes I liked to skate to, and hitting right on the right stick lets you change the song which is something I really like. A new track is unlocked at the start of each new themed area, you start off pulling tricks on the back lot of a movie set, moving on to Western, Aztec, horror and space. ![]() I was very appreciative of the soundtrack having a really generous selection of electronica artists, with chiptune elements, or chilled dubstep tones it makes a nice change to play a skating game that doesn't have a rock or punk theme.
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